I’ve been looking for a reliable method of maintaining properties between game files - something like the portal script used in YoFrankie! (which is the script I had been using originally, but it doesn’t function at all in 2.6 and I can’t find a way to make it work, despite updating the script using what I know about the changes between 2.49 and 2.5). If someone could send a link to a script or demo file that provide I would be quite thankful.
Basically, what I need is this:
Keep property values (i.e. health, points, etc) when switching between different game files.
Save/Load the player’s location - including which game file the player was located in when the game was last saved.
A “portal” method, so that I can simply create small empties with a portal property to determine where the player is loaded (such as those found in the YoFrankie! tutorial files from 2.4)