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  1. #1
    Member Mitsuma's Avatar
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    Audio Visualizations



    A simple test with the "bake sound to f-curve" function in Blender 3D.
    Music: Deer People - New Dance
    Software: Blender 3D 2.60
    Renderer: Cycles
    80 Samples per frame
    (plus glare in the compositer)
    4340 Frames
    2.5-4.5s per frame
    4h 59min total
    Last edited by Mitsuma; 17-Jan-12 at 14:49.



  2. #2
    Member Mitsuma's Avatar
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    Bumping my old thread with two new visualizations.

    "Neimer - Two Hearts Together"

    Watch in 720p (or 1080p)
    Software: Blender 3D 2.60
    Renderer: Cycles
    1080p
    170 Samples per frame
    (plus glare in the compositer)
    7503 Frames (incomplete)
    9-12s per frame
    (Don't know how long)

    Quipkick - Dark Matter

    Watch in 720p
    Music: Quipkick - Dark Matter
    http://www.youtube.com/user/TheOfficialQuipkick

    Software: Blender 3D 2.61
    Renderer: Cycles
    720p
    500 Samples per frame
    (plus glare in the compositer)
    4700 Frames
    ~25s per frame

    And two 1080p images from the last video.



    (click for 1080p)
    Last edited by Mitsuma; 17-Jan-12 at 14:57.



  3. #3
    Member xabotage's Avatar
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    I have to ask, did you isolate the lows, mids, and highs (frequency) externally, or did you use the f-curve simplifier at varying degrees?



  4. #4
    I love audio visualization animations, i need to make one



  5. #5
    Member Mitsuma's Avatar
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    Originally Posted by xabotage View Post
    I have to ask, did you isolate the lows, mids, and highs (frequency) externally, or did you use the f-curve simplifier at varying degrees?
    You can choose what frequency you want to bake.


    The three big parts are bass, mids and highs.
    0-150Hz, 150-2000Hz, 2000-100000Hz
    The three smaller parts are
    lows: 0-40Hz, 40-100Hz, 100-150Hz,
    mids: 150-400Hz, 400-1000Hz, 1000-2000Hz,
    highs: 2000-3500Hz, 3500-6000Hz and 6000-100000Hz.



  6. #6
    Member Atom's Avatar
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    The pie chart looks nice. So how do you map the data? It look like the amplitude is diving z-scale.
    Windows 7 8Gb, GeForce GTX 460 1Gb Ram AMD Hexcore @ 2.7Ghz.
    Atom's Links Page



  7. #7
    Member Mitsuma's Avatar
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    I added keyframes for the scale and baked the sound to the Z f-curve in the graph editor.
    Last edited by Mitsuma; 19-Jan-12 at 04:22.



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