Hi : )
First of all, sorry for my english… I'm learning!
I'm sharing here my recent work done in Blender. The original work was composited with AfterEffects not by me, my work was only the simulations, modeling, animations, lighting and render in Blender.
But now I decided to remake the compositions In Blender.
I dived in google, blenderartists… And I found very interesting tips about boid particles, SPH or Fluid particles (I don't know)… and so on…
I used Fluid particles to simulate the "swarm" effect, because boids are very random at the edges, leading to a formless shape… I can't draw forms with boids (at least not defined shapes).
With Fluid particles the edges of the global shape are more defined, so we can draw very interesting forms combined with animated forces, and the fluid like motion is very useful in this case...
I've mixed a lot of tips here, so if someone want to take a look into my .blend to see the settings that I used just ask int the comments... I will try to upload them, they're heavy...
I used the "sapling" add-on to make and animate the trees, really nice tool!!! Because the animation system from the sapling add-on leads to a heavy computation time on complex trees like this one... for the animation of the big tree I used the cage modifier, using a "low poly cage" deformed by displace and simple forms modifiers... just to simplify.
I attached a pdf trying to explain the large tree setup...
This version was done entirely in Blender.
This video was my reference:
The first scene (Big tree) was an attempt to reproduce a take from the reference video at 1:47 : )
This "starling swarm" phenomenon is really awesome! One of the greatest things I've ever seen. During one of my biblical reading I read the verse of the end of the video…
I don't want to start a religious discussion here… just want to say this because it was my main motivation on doing this! I really believe that God created everything! And when I saw this phenomenon for the first time I thought "how powerful and amazing is God!"
The links to the .blend files: