This is a demo to test out my remote portal system using multiple viewports and a GLSL stenciling.
It is a remake of Portal 2: Impossible Box seen here - http://www.youtube.com/watch?v=JAvbdU5NIyw
I once tried that with Video Textures, but 2.59âs Issues with Video Textures spoiled all my Tries.
This is great, even though I do not (yet) understand what the Code is actually doinâ.
There is, however, a slight Twitch when goinâ through the Portal.
Well done!
EDIT:
Well, Video Textures would anyway become to blurry when cominâ close.
Hahahaa⌠i had so much fun with the .blend file. Itâs like magic!
All this time youâre hacking bge with python only, or youâve ever used c++ to modify some blender builts?
Really cool stuffs youâve brought here. Thank you very much for those:yes:.
WOW! JUST⌠WOW!! Martinsh, why donât you just make a game? One that combines this portal style functionality with the outstanding other scripts and shaders that you came up with.:eyebrowlift2: At this point I really canât say much about blender being somewhat limited.
yeah I was planning to make a simple mind-bending puzzle game with this.
The problem is that the setup is very messy and in most of the cases it just dont work. There is also some annoying collision problem when entering portals, so I just have to find another way to do this.
this is insanely fun
How the is this possible?
Iâm still learning python so I understand your code
how would you explain this effect to a newb like me?