_FaB
(! FaB !)
March 6, 2012, 1:57pm
1
Hey!
Here is my latest work made with our favorite 3d software!
90% Blender and 10% photoshop
I hope you like it !
I am proud to announce that this picture has been selected for the book “EXPOSE 10 ” from Ballistic Publishing, which is available now !
Edit:
I put this image in my latest demoreel.
You can watch it here:
http://www.youtube.com/watch?v=faSSeLCXBEs
Once again: thank you all for your comments !
1 Like
Dude! This is amazing! Well done!
shibazz
(shibazz)
March 6, 2012, 2:52pm
4
(thunderous applause) !!!
GraphiX
(GraphiX)
March 6, 2012, 5:27pm
6
Smoke textures, sim, or photoshop?
JoshG3D
(JoshG3D)
March 6, 2012, 8:44pm
8
well done. it has a very nice feel to it.
michalis
(michalis)
March 7, 2012, 1:42am
9
Excellent!
I like it a lot!!!
mrgossips
(mrgossips)
March 7, 2012, 4:27am
11
Looks great!. Congratulations.
bones79
(bones79)
March 7, 2012, 4:30am
12
Fantastic, love it. Would make a cool Battlefield map!
ROUBAL
(ROUBAL)
March 7, 2012, 4:31am
13
Great image… and pollution !o) Congratulations, excellent work !
_FaB
(! FaB !)
March 7, 2012, 5:29am
15
0o
first page on BlenderNation! yeah !
Thank you guys for your kind words !
GraphiX:I choosed to paint the smoke with photoshop for two reasons: render/baking time was too long with the simulator, and I could draw the exact shape I wanted with photoshop
bigpilot
(bigpilot)
March 7, 2012, 5:56am
16
Very artistic! But…what the hell is it?
Rodders
(Rodders)
March 7, 2012, 6:09am
17
Amazing work Very ‘Nicolas Bouvier’ in style, who i love. I’ve always wanted to try and capture his painterly style in 3d but my skills are severely lacking. Tutorial or break down would be great. Congrats.
sqkychair
(sqkychair)
March 7, 2012, 9:00am
19
Very nice!!
I don’t know why but this really caught my eye.
Are the pipes on the left broken and rusting? Nice touch.
michalis
(michalis)
March 7, 2012, 9:34am
20
I choosed to paint the smoke with photoshop…
Of course. A tip: you could use a DOF map for masking painting. You have to edit this mask first (curves). An almost volumetric effect, this way.