I then used this scene to explore the box modeling technique that I believe I should use more … I think thousands of Super Nintendo consoles have been modeled, but I find it as an e-mail, everyone has the right to make your own . Was 9 hours, over four days. Rendered with the Cycles.
Nice! I can’t recall my Super Nintendo looking like that with those blue buttons on the console but maybe it did, I haven’t seen it in a long time Anyways, very realistic look. GJ!
The most important is that the intention of studying the modeling dox worked, almost everything was done from 3 cubes. The exercises will help me a lot in future work.
Zander, the author always sees some flaws
I should have done better text of the power and reset switches of the console…
Ah, good times! I played the EU version which casing was soooo different!
Modeling wise it looks good with right amount of details but I have some C&C for you:
multi-directional pad seems a bit flat, center is too wide and it should be a bit more blocky too (reference).
console: edges should be rounder; front (controller connectors) should be a lil bit more curvy ; piece where you insert cartridges should not be as high (reference) ; there is a little hole on the front right which I sorta distinguish, not sure it’s there.
materials could do with more work: case is too grey and cables are too black and reflexive.
So: good model but there are some quite easy to fix “mistakes” which would make your model closer to the real thing.