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  1. #1
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    ADDON: Animation, bounce

    Last edited by kgeogeo; 19-Apr-12 at 08:40.



  2. #2
    awesome, i'll add it to next build if Allah wishes.



  3. #3
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  4. #4
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    Improvement for armature and bones.
    http://www.pasteall.org/31106/python



  5. #5



  6. #6
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    when will it go to contrib?



  7. #7
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    I don't know. Should i do something??



  8. #8
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    do some bug-testing, maybe add a little bit of options or extra features, then commit to svn



  9. #9
    Member 3pointEdit's Avatar
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    Neat addon, curve modifier means I can use it on other values (non object) too! Thanks.
    Cheers, David ___________"awesome in space and other places".
    ________Follow me on twitter @3pointedit
    _____________ Check the Youtube Channel for tutorials.



  10. #10
    Very handy. However would you be able to make the influence work in the negative value also, at the moment it stops at "0". This would allow you to use it for "follow though". At the moment it can be done by changing the Sine amplitude to a positive number but it would be nicer if the bounce influence controlled this in one slider.



  11. #11
    Member vklidu's Avatar
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    @kgeogeo: thanks man



  12. #12
    This seem to be a great add-on bouncing time saver. But is it still compatible with recent Blender versions (2.66.4)??



  13. #13
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    I've not test since a while. Try and give me return.



  14. #14
    Member Atom's Avatar
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    If I move my original end keyframe in the dopesheet the script no longer responds. I am stuck with the previous bounce and I do not know how to remove it at that point? (Note: I can add a new bounce, but the old one remains and I am forced to delete all my keyframes and start again.)

    Is there anyway to make the bounce stick to the last keyframe?

    This is a nice AddOn concept, however, good work!
    Last edited by Atom; 27-Mar-13 at 17:45.
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  15. #15
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    I'm working currently on 2 other addon so I'm pretty busy. But I will take a look in the week.
    Thanks for your comment.



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