I know you can add a background image in Blender but how do I add multiple planes? In Maya, you can assign image planes to different views. I've tried to map file textures onto poly planes as I prefer this to image planes because I could manipulate them easier than image planes.
(I need more than one plane at once because I have done some head modelling and I use at least 2 profile images.)
However, when I mapped an image texture onto a plane in Blender, it didn't show until I rendered the image. Is there a way to show image textures in the real-time 3d view? Procedural textures seem to preview ok but I can't get image based ones to show.