@Fahr, ofcourse not. Jeroen will (as stated in the message above) now start bug hunting, and cleaning up the code.
it is planned to get it into 2.64 though
if this is openCl do we have to have opencl selected for compute device in the user preferences
for this to work or will it automatically find the card and work if you have one?
But the tile rendering is GPU accelerated, right? Isn’t that the whole idea or is it ‘just’ an optimized rewrite of the code? I mean, if it’s not GPU accelerated, howcome it’s so fast? #lostinspace
well… the thing is that the old compositor was/is horrible in the way it handled memory. tile branch apparently handles the computers resources in a better way
It is both.
Very much optimized and multithreaded code (which makes it much faster) and is going to support GPU in due time (which will make it even faster). = Awesome!
So I believe anyway. Anyone to correct me if I am wrong?
Aah, I thought the whole thing was about GPU acceleration as the demo specifies CPU vs Nvidia 5xx something… But either way, very cool. And very interesting with OpenCL support, especially if Brecht & co. get Cycles running better with AMD & OpenCL, seeing Nvidia seems to have scrapped computation performance in their never cards…
…and just amazing to see how Blender developed these last years and it doesn’t seem to slow down either… Wow!
i’d love to see some Linux 64-bit builds on graphicall, if anyone would be so kind! i tried to build it, but i’m getting some errors with scons that i don’t understand.
edit: never mind, i got it working with cmake. SNAP, that IS fast! niiiiiiiice.
@holyenigma74, don´t work with old node setups atm. sometimes they don´t work sometimes they crash.
The sense of this thread is to find bugs, if you got one make a simple file and post a bug report or post the file here.
I play all day yesterday and never got a crash.
There is a fund at the doku page I posted and it is not finished.
About OpenCL, read DingTo´s post. http://ocl.atmind.nl/doku.php?id=des...sitor-redesign
Cheers, mib.
EDIT: I post a bug in my first post somebody could verify?