I’m doing this Rab3D precision modeling tutorial and theres a part where you need to input a spin angle with 3 decimal accuracy. To find out the right angle you have to check it with the face angle button. Using the rounded up value (92.4) gives a bad spin. Must be 92.376. http://www.rab3d.com/tut_blen_608-5.php
Its about halfway down that page on the right side. Blender 2.49b didn’t have rounding of face angle values as you can see from the tutorial pic. How to disable this rounding?
I can’t seem to find builds that old anymore. http://builder.blender.org/one_line_per_build seems to show only 20 latest. I’m a noob with this daily build stuff though. Is there an archive of every single one of them?
Yes, though the bug hasn’t been closed though so it looks like it will be fixed. They are really busy with other stuff in Blender at the moment (from looking at the svn logs), so it could just be they are working through the other stufff first.
Kalevispetke, yes just keep an eye on www.graphicall.org, someone’s bound to put a build up that will work. I build from source so I have it running now since I reported that bug link, as Terry Wallwork is my “realworld”.
Ok, I finally got a working build from graphicall. Looks like it has different builds than the buildbot site.
Now it seems odd though that angle value is showing 3 zeroes. “.000”
The other values, edge length and area show multiple decimals only when there is a number there, they don’t show the zeroes…