View Poll Results: Which OS version of Android you are using

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  • 1.5-2.2

    43 10.12%
  • 2.3+

    118 27.76%
  • 3.0+ Phone

    119 28.00%
  • 3.0+ Tablet

    104 24.47%
  • I don't have one

    82 19.29%
Multiple Choice Poll.
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  1. #21
    Member ndee's Avatar
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    so.. any news to share? ^^



  2. #22
    I'm not sure the final goal of this project.
    Will this project allow a Blender game to be packed into an APK for Android Market distribution?
    Will this be equivalent to Unity 3D or Shiva?
    Maybe, someone can open source their final game, as a proof of concept.
    Very excited.



  3. #23
    Finished writing documentation how to compile Blender for Android. Still, a little complicated and rough. I think I mention everything which is needed, but I could miss something. It is targeted for people who already built blender on linux.
    http://wiki.blender.org/index.php/Us...er_for_Android
    For now it is just Blender Render. (you have to enable float points flag to get a good performance)
    I'm available at #blendercoders for help.

    Also, I started working on OpenGL code
    http://www.pasteall.org/pic/show.php?id=32563
    There is no lighting, no color/textures, and no global position/perspective.

    ndee, CG_Tiger,
    I didn't yet decided on final distribution model. Probably we will have both. Blenderplayer on Android reads regular .blend file. So
    a) We can have file/game selector
    b) It can be package as APK
    But blender player is about 16MB
    Also, you have to compile Blenderplayer yourself
    To change unique app name



  4. #24
    Member uriel's Avatar
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    Hi,
    Excellent GSoC topic !
    I was working last month on testing Blender/Python installation on Aakash Tablet (india), using a modified version of Android...
    And i had the same questions at the beginning (as my fellows had): what part of blender we should look at ?

    Of course, modeling 3D object on small screen + the touch are not really ... just a non-sens for a 3d artist !
    but the BGE and the use of the Api can bring a lot of interests !

    Not only for games, but for educational purposes, ...e.g. for creating sciences animation based on Py codes !!!

    Well, for information, the Aakash Tablet is a project of Indian Governement to promote computing over the country, the price is around 1.500Roupies (22Euros). Thousands of these small devices will be distributed to school childrens...


    anyway, Blender is just the good tool even without the UI, maybe a minimal one should be fine ! and the portable devices is just at its beginning, no ? let's see !

    hope the best for your dev ! It will be awesome to communicate with blender on touch tablet !!!
    bye
    Location: Pondicherry - Tamil nadu - India | Resume: Linkedin
    Art: CG Portfolio | Work: KOLAM Institute of Open Technologies | FOSS Trainer



  5. #25

    Project will be a godsend

    If this project is successful it will be a godsend. I think its the most important GSOC projects for blender out of all of them. I'm curious about game logic though. Is the plan to somehow use SL4A or PY4A remote procedure calls to talk back through JSON for game logic or can python run without the need for the PY4A project to go through rpc's (ultimately java).

    Maybe a better way to ask it is if python code is written in BGE, then compiled into and APK, does it rely on rpcs through java or no? It almost seems the Kivy version of python for android would be better for this with respect to being able to write python code for BGE/android/Player.

    Thoughts?



  6. #26
    Member ndee's Avatar
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    Oh yeah, that's the way to go. Great progress. Any further info you can give us Alex?
    http://www.youtube.com/watch?v=l5awnph3Ro0



  7. #27
    First Android Release

    You need to have ARMv7 CPU (due to optimization in this release.)
    You phone should support OpenGL ES 2.0

    0) Make sure that you are on WiFi or have unlimited cellular internet
    1) Install Python 3 on your phone Python3ForAndroid
    2) Open Python3ForAndroid and click Install. It will download needed files.

    3) Download blender.bla to the root of SD card (/sdcard/blender.bla)
    4) Download test.blend to the root of SD card (/sdcard/test.blend)
    5) Download Blenderplayer-release.apk and Install
    6) Run BlenderPlayer

    P.S.
    You can try your simple files, but it is tricky. Save them to the phone as /sdcard/test.blend
    Android's Blender player doesn't choose mode automatically, so you have manually select GLSL when saving the file. Also disable shadings notes except for "Lights" and "Shaders".



  8. #28
    Member LiquidApe's Avatar
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    does not work on my Transformer Prime. Probably due to CPU being Tegra 3. Next time I guess!

    Edit: Got it working - did not read step 2 closely enough.
    Last edited by LiquidApe; 25-Jun-12 at 16:00.



  9. #29
    Member dfelinto's Avatar
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    It works for me in a Google Nexus phone =)

    I posted a screen capturing and my sample file in my blog:
    http://www.dalaifelinto.com/?p=507

    So far the only problem is the lack of double-sided faces support, and the animation not playing all the times (I think it has to with the Logic Bricks I'm using).

    Thanks Alex!
    www.dalaifelinto.com - @dfelinto
    Game Development with Blender [released June 2013]
    Latest BGE Project: Dome+Cosmic Rays+Blender = Cosmic Sensation (2010):BN - files - presentation



  10. #30
    Wow... I mean... WOW, what a nice work and will make Blender digging into new areas to expand the business, great opportunity!!
    Demo Reel 2013: https://www.youtube.com/watch?v=iMjy10vSAq0
    Railways: Short film made with Blender: http://samvila.blogspot.com/



  11. #31
    Member vitorbalbio's Avatar
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    Hello AlexKu
    Amazing! is really great to see this important project going so well. ^^

    You need to have ARMv7 CPU (due to optimization in this release.)
    You phone should support OpenGL ES 2.0
    And about ARMv6 ? Maybe w/ VFP, Some word about?
    Many ARMv6 CPUs have OpenGL2.0 support and it's a large android market share.

    Anyway it's great so far ^^
    Cogumelo Softworks
    www.cogumelosoftworks.com



  12. #32
    vitorbalbio, I planning to support ARMv6, but I need to recompile all libraries first. Probably I will do it in a few weeks when port becomes more mature.



  13. #33
    Member ndee's Avatar
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    looks great!! I will later test it on my acer iconia a510. It also has a tegra 3 chip. Will it be possible to bundle those in one installation file later?
    Last edited by ndee; 26-Jun-12 at 01:58.



  14. #34
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    Thumbs up for the tablet version. Android 4.0 ICS



  15. #35
    Member JohnnyBlack's Avatar
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    GREAT! I got a ics tablet, i need to test it!



  16. #36
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    GREAT! Its running here on HTC Desire S, Android 2.3.5.



  17. #37
    Member pit73's Avatar
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    impressive! i will test it as soon as possible!!!



  18. #38
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    All working fine on my Galaxy Tab 8.9 Alex you rock!
    (I also missed the very dark button 'install' in the Python app)

    Even bullet works!
    http://www.venomslab.org/test.blend



  19. #39
    Member GGentzel's Avatar
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    Pleased to report that it works wonderfully on my Kindle Fire.



  20. #40
    Member ndee's Avatar
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    Yeah... Works on my tablet. Unfortunately the animation does not work in dalais demo.
    I use a acer iconia tab a510
    Last edited by ndee; 26-Jun-12 at 13:53.



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