abc123
(abc123)
July 27, 2012, 12:45pm
1
My very old modeling idea… now in a video!
You will find a tutorial in it, and above the video there is a link to az example .blend.
But in short:
make a cube or other primitive
subdivide it (liner subdivide) 2x or 3x
put a subdivision modifier on it
use shrink/fatten (so move vertices along its normals) and repeat this
https://youtu.be/OykZ_9J6iiU
Daccy
(Daccy)
July 27, 2012, 5:05pm
2
Very cool indeed! And the music is to my liking as well. =)
Thanks!
Nice! Thanks for sharing.
Farmfield
(Farmfield)
July 27, 2012, 5:45pm
4
This is more or less how the first flu-virus was created. Very cool though. ;D
Pesho
(Pesho)
July 28, 2012, 5:32am
5
That’s a very nice trick. There are inevitable cases where the mesh will intersect itself, but if you want a quick shape like that it’s probably the best way to do it.
FreeMind
(FreeMind)
July 28, 2012, 6:31am
6
Why are you not using 2.49?
I thought you didn’t need any new features from later versions.
Anyway, pretty cool.
reC
(reC)
July 28, 2012, 9:09am
7
Kudos for the way you did the presentation in the interface and for the music !
English could be better but hey !
Carry on !
npm1
(npm1)
July 28, 2012, 2:02pm
8
can you take a snapshot/printscreen of that shader/material your using
Hey i like the shader too, screen grab would be nice.
abc123
(abc123)
July 29, 2012, 3:03am
10
you can download the example.blend…
you dont read the topic?
and this is not a shader, this is only an angular map texture (zbrush matcaps)
Ohh, matcap cool. Yes I was making rocks with this technique the other day. Modifiers are powerfull.
kraosos
(kraosos)
July 30, 2012, 2:21am
12
Yeah - this was pretty cool technique - I remember when I saw it for first time here -
http://www.3dluvr.com/content/article/134/1 - but I’ve never used it again since then
abc123
(abc123)
August 1, 2012, 2:59am
13
wow… I totally forgot this. 2004… huh…
Interesting. A very procedural way of modelling. I think I’m going to experiment a little…