i make this thread to share some useful technique i discover on the net on manga style modeling technique, some are in blender and other app like metasequoia but more important the technique. in some of these websites will be able to download 3D models “data”, the creators share.
Not sure what’s Japanese about them though. Just looking at the pictures, I’ve seen these same techniques in 3ds tutorials for 15 years now, it’s what people used to do before zbrush. I’d say they’re very classic.
For the record: if you watch tutorials for max/maya/blender on the same thematic, you will yield the same result! The tools are the innovative thing here, which is funny, but that is the life!
I’m guessing the opener of this thread is into anime/manga style modeling topology?
Which there are not much good English ones.I’ve mostly learned from searching Japanese 3dcg sites
I tried looking up the original links for these but could not find them for the life of me.
So I’m putting up the gif I downloaded years ago.These are some of the first reference that got me to understand anime/manga topology for modeling 3d.Lowpoly gaming models are my choice for getting a good 2d animated looking renders.
Done in Super 3 but I’ve applied this techque to Blender with almost no problems.
Didn’t want to bog done the thread with gif so the rest are here.