I wanted to write a quick script to go over a selection of objects, unwrap them (smartunwrap) and rotate those UV’s 45 degrees.
That’s all I want it to do. However I seem to have run into a pinch. Whenever I try to rotate the UV’s in my script I’m instead rotating the objects themselves.
This is bassicly what I do in my script ( within my for loop over my selection:
bpy.ops.object.editmode_toggle()
# select everything
bpy.ops.mesh.select_all(action='SELECT')
#unwrap
bpy.ops.uv.smart_project(angle_limit=66, island_margin=0, user_area_weight=0)
bpy.ops.uv.select_all(action='SELECT')
# rotate
bpy.ops.transform.rotate(value=(0.785398,), axis=(0,0,-1),constraint_axis= (False,False,False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, snap=False, snap_target='CLOSEST', snap_point=(0,0,0), snap_align=False, snap_normal=(0,0,0), release_confirm=False)
# exit edit mode
bpy.ops.object.editmode_toggle()
How do I make sure blender rotates the uv’s?