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  1. #1
    Member agoose77's Avatar
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    HIVE Nodal Logic Tutorials

    Since HIVE is already working inside Blender, it's about time someone documented from beginners to advanced on how to use it. Here I present my tutorials for using HIVE. Currently, the focus is on understanding how HIVE works by creating examples and working through them. We will explore how to implement existing Logic Brick functionality, and the new possibilities HIVE offers.
    hive.png


    The best place to view the tutorials is on the tutorial website:
    http://hostilestudios.com/bge/

    However, my YouTube channel also holds the videos in case the above link were to fail.
    http://www.youtube.com/user/agoose77
    Last edited by agoose77; 03-Nov-12 at 20:49.



  2. #2
    Member AD-Edge's Avatar
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    I'll be looking to get into Hive and see how it is in a couple of weeks, so I appreciate your tutorials so far agoose77, Ive found the time recently to watch the first intro one but didnt get much further than that.

    Certainly looking forward to seeing some more intermediate/advanced tutorials with stuff in action soon though.


    *Edit* Also the logo is very fitting, I like the hexagonal bee-hive design
    || Delta-Edge || BGE Subreddit ||
    YouTube || Vimeo || Twitter
    -Focus To Achieve-



  3. #3
    Doesn't look very user friendly, I wish to have a similar UI as the nodes for compositing and others inside Blender.
    Demo Reel 2013: https://www.youtube.com/watch?v=iMjy10vSAq0
    Railways: Short film made with Blender: http://samvila.blogspot.com/



  4. #4
    Member agoose77's Avatar
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    Originally Posted by SamCameron View Post
    Doesn't look very user friendly, I wish to have a similar UI as the nodes for compositing and others inside Blender.
    It is actually rather user friendly with the latest updates. The tutorials mainly cover creating new workers, but the majority of users won't need to, as they'll already be implemented.



  5. #5
    Member Molino's Avatar
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    I just stumbled on to this thread... Just wondering if there are any new tutorials around. Preferably something like "Hive for Dummies".



  6. #6
    Member BluePrintRandom's Avatar
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    Originally Posted by Molino View Post
    I just stumbled on to this thread... Just wondering if there are any new tutorials around. Preferably something like "Hive for Dummies".

    Yar - the whole hive thing was tricky to get the hang of, as in I did not.... lol.

    Can't they be just like GSL nodes but all the stock bricks + menu contexts for everything else?

    like add (drop_down)-

    1.Sensor
    2.Controllers
    3.Actuators
    4.Other



  7. #7
    Member Molino's Avatar
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    Oi vey!
    There really doesn't seem to be much if anything out there, and what there is will definitely not make any converts.
    Is anyone even using the system?



  8. #8
    Member agoose77's Avatar
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    Originally Posted by Molino View Post
    Oi vey!
    There really doesn't seem to be much if anything out there, and what there is will definitely not make any converts.
    Is anyone even using the system?
    To all concerned;
    HIVE cannot be "like" other systems, because it is not other systems. The SCA system is severely limited, hence there is little point in implementing it in HIVE. However, Sjoerd is pursuing this (I believe) to make the transition easier.

    HIVE for dummies may come in the near future - I don't tend to use HIVE because I write systems in Python myself, but that isn't to say that it doesn't have its uses for me. Once I've more time to sit and think, things will continue.



  9. #9
    Member BluePrintRandom's Avatar
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    I was saying that representing the logic bricks with node connection would familiarize the system

    like build a scene in nodes that is equivalent to one in logic in a scene, for a common issue.



  10. #10
    Member Molino's Avatar
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    Had anyone seen this (for Unity)?
    http://www.hutonggames.com/
    Looks kinda friggin amazing.



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