Fire

Yesterday I made some Fire.

(Watch in HD for the Details!)

It is all in the Texture: partially Geometry-based Alpha Transparency. The Flames are polygonal and twist around as well.

~ DOWNLOAD the .BLEND (2.64) ~

Have Fun. :}

This. Is. EPIC. .
My only critique is that instead of having the flames come together at one point at the top, there should be multiple points, thus resulting in a more realistic fire.

Still, it’s far better than i’v ever been able to do, so nice job :slight_smile:

Thanks.
In the fire_emitter Script the Variable p (quite at the End of the Script) sets how far the Fire »jitters«, this also changes how far away the Flames are from each other. Maybe I will make another Version with some Property-Tweakables for the Logic Bricks. :}

Looks really cool, yeah. Nice work! They look pretty different from each other, despite all being fire. Have you thought about different kinds of flames, like a line / floor-running one, a fire explosion, etc?

Nice, realtime fire, I might need that for something I’m working on.

very well done,never seen this “effect” (i mean the “dynamic semitrasparency”) :wink:

cool but needs alot of improvements…

I like this and I want to dissect it, but the file is gone!

@C.A.ligári Would you mind putting it back up, even as a temporary link?