I have a cube that's supposed to follow a human mesh (the player of my game) and I'm trying to use a steering actuator with path finding connected to an always sensor. I've generated a navigation mesh and the actuator is supposed to target the human mesh and the navmesh is set to the correct mesh. Both of them are obstacles and dynamic. If I have it set to "seek" it will move toward the human and work correctly, but as soon as I change the behavior to path following it won't move at all. I have the "visualize" box checked and it shows a red and a green line on "seek" but it shows nothing on "Path following."
Any ideas?








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