Very cool! :eek:
The only thing that I think it is strange is the sky. Don’t know, the variation looks too drastic and could have some clouds to not be that empty.
Stunning rendering and lighting! My favorites are the Artega (sweet Reflections) and the Corvette render in post #7because of its pure simplicity.The lighting works really well with the curves of the car! Keep it up
Thank you very much - interesting picks! I am very happy to hear that you liked that Viper render (I supposed that’s what you meant?) because I spent many hours on light placement to really make the lighting planes flow with the shapes of the car.
Wow great stuff! These images are really well done!
Can you share the Dodge Viper lighting set up please Lighting is so hard to get right, and you Sir, or Ma’am, nailed it!
It’s a very straightforward HDRI setup. HDRI for lighting and reflections - the car alpha rendered standing on a plane that’s invisible to the camera (an option available in Indigo). A shadow pass is then rendered, and the alpha masked car and alpha masked shadow are then just composited into a backplate that followed with the HDRI pack. I try to match the HDRI’s rotation with the backplate - so that the lighting corresponds with it as correctly as possible.
Here’s a red version of the Viper. Most simple studio setup possible, just an emitting plane with some gradient over the car. Indigo did all the hard work.
It was an overnight rendering, so about 8 hours. Indigo Renderer, C2D processor at 3 GHz and original resolution of about 4k. Then I did some region rendering of the headlights that were still noisy, and some careful noise reduction in Photoshop.