Hello again, guys, I am working on a helmet with a camera for face motion capture. I show you the results of the test with the blender tracking algorithm, I hope you enjoy it.
It is an eleven second animation with Sintel characters that apply face capture tecniques and animation with face rig prototype v2.1.
I was wondering whether or not producing a "Making of" video, please, comment if you would like it.
This is the Making of video, it shows how the magic works.
I'm testing a rig interface I came up for facial motion capture (with Sintel from Durian Project).
I designed a special rig for Sintel's face that works with sliders, drivers and constraints. For motion capture I used the blender 2.65 internal tracker. If you are interested I could share the .blend with video sample and face rig interface.
I should prepare a tutorial because the interface requires accurate calibration and motion capture to give interesting results.
I'd love to know opinions or suggestions about the test.
See you around!
who ask for a TUTORIAL? :P
as I promised I give some of my time to explain a little bit how this whole thing works. Let me know your opinions and suggestions about the turtorial, please.
SINTEL facerig v2.1
Face compensation test:
Final test is comming!
An 11 seconds animation with Sintel Facerig Prototype.
Download audio here. (It belongs to 11second.com)