Sky Pilot (BGMC 7 entry)

For a while I’ve wanted to make a 3D lander game, but never got around to it (Due to DEEP Space). Well, BGMC7 came up and the theme was sky (and I thought I could spare a weekend). So I made a lander-like game in 3D.

This game is multi-texture mode. How I wish I had GLSL though…

Blend:
(See attachments)

Screenshots:
https://dl.dropbox.com/u/17630723/Blends/Sky%20Pilot/Screenshot.jpg
https://dl.dropbox.com/u/17630723/Blends/Sky%20Pilot/Screenshot-1.jpg
https://dl.dropbox.com/u/17630723/Blends/Sky%20Pilot/Screenshot-3.jpg
https://dl.dropbox.com/u/17630723/Blends/Sky%20Pilot/Screenshot-6.jpg
https://dl.dropbox.com/u/17630723/Blends/Sky%20Pilot/Screenshot-8.jpg
https://dl.dropbox.com/u/17630723/Blends/Sky%20Pilot/Screenshot-9.jpg

Licence notes:
All models, textures and code in this game are made by me (exceptions below) and can be used for any project you like under the WTFPL.

  • The skybox is by Hipshot - www.zfight.com
  • The font is from Descent (Parralax, 1995)

Attachments

Sky Pilot 1.0.blend (1.82 MB)

Very nice work for the deadline

I can’t even land yet, I am still getting used to the controls :slight_smile:

If you had the camera face direction of travel it would be much more controllable :slight_smile:

Oh, and go rate it on bgame!

My top score:
5715

Great game, I like it. I still have difficulties with the thrusters power. To have an indication on the screen.

I bit the 10 levels !! Top score 4229

What about a few text objects and a small burst of “stop” that you can apply every so often ( it does not stop your rotation just dampens it a little)

I love it! make the controls use the mouse to fly, and the potential for a hard to control helicopter game is amazing :slight_smile:

Woot, new high score: 6492.
The platform was placed off to the side just below where I was. I rotated and landed without having to change the throttle at all.

Anyway:
I’ve added some sounds, it really helps with gauging the thruster’s power. I’ll add an indicator on the HUD, and then perhaps another sound or two (clang when you land the platform, explosion etc) and then make another release. (so sorry, not update yet)

Hmm, a ‘stop’ button, what’s wrong with just tapping the opposite turn or opposite burner? Yeah, you’re going to say that it drifts sideways and you can’t control that direction. Well, that’s the fun bit. You have to turn to face the motion… Oh, and if you juggle the space and forward/backward thrust, you can do a loop! Great fun if you don’t get stuck upside-down.

What about lift off here, fly here, shoot these guys, and land back where you started?

maybe AI turrets?
Rocketpods?

Need any models?

I see a super fun futuristic “Get to the chopper” game!!

Land here, pic up these people, land there drop them off, and cover there assault…

:slight_smile:

all in stunning SUPER low poly :slight_smile:

Why must everything involve shooting? After my DEEP Space and this are finished, I’ll be challenging myself to make a game where there is no dying or anything.

But yes, I thought of adding a mode where you start on a platform, go to the next platform, refuel, difficulty up, go to the next platform, refuel, difficulty up…

Just for you BluePrint:
Sky Pilot Shoot Version
If you get stuck, try the left alt key.

Yes, I’ve done it on all difficulties with shooting. Yes, it’s impossible if you don’t shoot back.

Oh yeah! Funny. In this Version i got nearly the same difficulties with controlling as klauser in his Video.

The problem is caused by using blender 2.66. For some reason this game only works in 2.63-2.65.
Here’s a video showing what a landing on difficulty 10 looks like for me:

Here is sky-pilot 2. Nothing major changed, just added sounds and a HUD that shows throttle position and velocity components.
Link

I’ll need to play the newer version. Sorry sdfgeoff, I didn’t realise that 2.65 was needed for the game to work as you intended it. Maybe for the next competition Josip could set a version that contestants need to use. Downloading lots of different versions of blender to play a couple of games seems like the long way round.

Played the game in 2.65 and it works really well. I’ve never played a ‘lunar landing’ type game, but this was great. Especially for a weekend(ish) game. Nice work dude.

Good to hear it worked.

I played it, and it’s great! Nice game.

Love the Descent font :smiley: Brings back memories

Someone recognized it! It’s my default industrial-style font.

Great game! I’m not good at it but it is very very fun! Good work sdfgeoff!