edit 26-5-2013
Alsalam Alikum,
today I’m releasing an alpha version of MSMesher for testing,this MSMesher is based on OpenVDB library
this addon is for Blender to mesh particles (will support point clouds in the future)
video tutorial introduction:
link to download:
https://dl.dropboxusercontent.com/u/89702427/MSMesher%20alpha%200.1.rar
follow the video,and have fun
one note that I forgot to mention:
if you have cached data…and want for example to load data at another file
in the path field …go to the folder where your data …and choose any file of your data
for example folder "C:\mydata"
file name “mydata0001.obj”
when CHOOSING …change file name from “mydata0001.obj” to “mydata”
MAKE SURE that relative path check box is OFF
for any bugs comment here ,or via email, or on the blenderartists thread
this addon is for Blender 2.66.6 and above (didn’t test it with lower versions)
special thanks to blenderArtists friends:
PyroEvil (he gave me the idea to start developing a mesher for Blender,pushed me more after releasing his molecular script addon )
CoDEManX (BEST Blender Python developer…without him I couldn’t have done anything in the interface)
Atom (helped me a lot too in understanding Blender Python tricks)
edit2:
well let me answer some questions:
what I did…about “initializer” there was a problem with Blender registering the DLL …so I have to “execute” the addon with the initializer each time blender starts,and DISABLE it each time blender stops …so that it work (but the penalty is that you won’t get the settings saved),but if you cache your data …you can just create a simple mesh and do readonly for the filename
second note:this mesher uses CPU only,I abandoned OpenCL and CUDA …because of copy data problem (will be with the same speed as this one)
it is now only for win 7/8 64bit,will try to release other versions soon (once I know how to do that…)
the addon is not very stable,you have to activate it each time blender starts
“CALLING from here any Blender SOURCE dev to put it into trunk,contact me …so we can overcome all of these problems…and it will be 2 times faster too without any crashes”
edit:
I’ve attached the source C++ code,have fun
edit2: “26 10 2013”
thanks to atom he has fixed a lot of bugs and made the code more usable
http://www.blenderartists.org/forum/attachment.php?attachmentid=236682&d=1369832543