How does one do spline (or patch) modeling in Blender? Is it spacebar-Add-Curve? Why do I see NURBS stuff under curves and under surfaces? Does this have anything to do with NURBS? What is the difference? All the books I have talk about spline modeling as being the best for organic modeling such as character modeling, but in a previous topic I started people were telling me subsurf modeling is the way to go. I am so confused. The more I read, the more confused I get. This does not seem like it gets any easier. I want to model cartoony characters, so which way should I go, spline (patch) modeling or subsurf or NURBS? PLEASE HELP! Thanks.