Hey Gang, this is my first time using Blender… well, any 3D software for that matter.
Let me introduce myself first (you can skip this, just thought intros were nice):
Professionally I am a Graphic Designer and Art Director, but I like to do a little bit of everything in my spare time (illustrate, animate (2D), “code”, build things, etc… and now “3D” I hope). I remember seeing some stuff about Blender a couple of years back and needed to drop some 3D type into something that I was experimenting with… so I downloaded Blender! Woo! …and proceeded to get lost. I got the 3d type down pretty easily, but as most seem to… I got hooked. I also concepted and Art Directed a 3D animated TV spot (unfortunately, no, not created with Blender) which only further sparked my interest. So I have been watching some tutorial videos here and there, and starting to teach myself. I recently grabbed two Blender books as well to start chipping away at.
Now, the work:
I wanted to start a project that I could do from start to finish to try to get a decent grasp of several key features of Blender. I know from experience that the best way to learn is to do. So I plan to model/sculpt this character, then retopo him, then texture, then rig him, animate him, then either composite him into a camera tracked footage or build an environment to interact with, and finally do some compositing and fixing before rendering out the final video. I know this can be a daunting task, so I forced myself to make this thread so it is public and staring me back in the face any time that I am lazy.
So here is some of what I have done so far. I am going to be throwing up random images and videos of my progress along the way here. I know some things that I have already done wrong, and I hope to make lots of mistakes along the way, because that is the best way to learn.
Here he is so far as an overall sculpt:
Here is a 360 vid (sorry for the poor lighting across the board):
Here is a very random screencast of me starting to sculpt in the details of his hands:
Oh, in case you are wondering why I put this here… 1) Just showing some of the detail I am adding (you might have to pause it) and 2) because I just learned how to screencast (something new to check off my learning list).
So I am currently sculpting away from my original modeled mesh and am going to keep chipping away at that.