well, multires, we all know it is some awesome tool for sculpting, but it has also a lot of annoying “features”… the latest i just suffered is this:
i have a model in multires, which is on level 7 and weighs in 5 million quads … i have rendered 25 million polygon models (without multires) well on my mac in blender, in just 6 minutes with use of 9 gig of ram, all worked well, now, i just wanted render the model with the multires and “only 5 million” quads , i hit render, and what happens? … nothing, hammering but nothing else, blender builds a swap disk (mind you my mac has 32 gig ram) of 84 gig for rendering this model??? (this is what activity monitor told me…) it took almost 30 minutes for my mac to become responsive and recover from the mess blenders multires created on my harddrive, and of course not a single pixel was rendered after all this time waiting and listening the hammering on the harddrive … (since i broke off the “rendering” as soon my mac was again responsive)
now i ask, how does blender uses 84+32 gig of ram for rendering a multires models of 5 mill quads???
so, please, someone look into this, seriously!! … and no, i cannot send the blend file, its almost a gig big… i am sure it is a quite normal file, just the (portrait) model and a basic material nothing fancy, i am (in sculptings area) an experienced blender user …
i really am annoyed, multires breaks the workflow, we cannot access the vertices from higher levels which is vital in so many things, for example for vertex paint, or weigth paint, we get spikes when we are not ultra careful , we cannot recalulate subdivisions properly,
and, now i learn that a model that the 32-bit-application zbrush handles with grace (even on my airbook), is a complete desaster in blenders multires on a capable machine, i cannot sculpt on the model anymore in blender - i can well do sculpt on the exact same model in zbrush, a 32-bit application,i can rotate the model as quickly as i want in zbrush and use brush sizes on it that almost fill the screen, no problem, all is smooth even if i do multiple undo’s in a row, and despite my abundance of ram i cannot do the same in blender, rotation of such a multires is a pain, brushes work with hopping even though the brush size is comparedly small, undo’s better forget them on such a model, and now blender even fails to render that damned thing!! … how are we supposed to work with this??? for high detail models that should be rendered large, and not like a postage stamp, we need models of this size in multires…
sorry if i sound angry, but so much wasted time and effort for… nothing… makes me angry… now i need waste more time, and figure out a work around, since i WANT render in cycles…
maybe not the right forum, but i think this topic needs another new discussion to make aware of the problems multires has, since something has to happen…