BGMC 10 | Dredd - cooperative shooter

We based our game on Judge Dredd. Specifically the 2012 incarnation.
Some life stuff came up so we had to skimp on characters and playable content, but nevertheless the game still exists.
The main (if not only) element related to the movie is the weapon, which features 3+1 weapon modes mentioned in the movie.

However, we did manage to pull off 2-player coop with lobby and relay server.


I was a bit liberal with existing assets towards the end… hopefully didn’t break too many rules.
Resources
pyenet for reliable in-order deliver of UDP packets

BGUI

AI loosely based on “Black and White Dawn”
The explosion effect was also ripped from this
<dead link removed>

Enemy blatantly taken from “Megagnat vs Ultrapede”
<dead link removed>

Several freesound assets (see attributions.txt)

Team
Austin - office level
George - music
Mattline1 - weapon model
pqftgs - programming

Problems
-Only 2 small maps (1 SP training, 1 MP survival without win conditions)
-Thoroughly untested. Expect plenty of bugs.
-The 4th weapon mode (incendiary) no longer works
-Many things are lacking animations
-For those that aren’t: I didn’t bother making animations sync over the network
-Thrown together with loads of boiler plate code
-No chat
-Multiplayer is only supported under Linux and WindowsFor other platforms, you’ll need to build pyenet and place it alongside game.blend

(Fixed 26/August/2013)-In the confusion of uploading the final version, somewhere I mismatched some .blends and scripts, so clients may experience floating eyes and other strange behavior with NPCs.

Problems found post-deadline
-May time out if the level takes long to load (using relay server)

Controls
WASD = move
Space = jump / move up as spectator
C = move down as spectator
Left mouse = attack
E = general activation button (pick up weapon, open door, etc)
1-4 = switch weapon modes
5 = switch to extra weapon (if you have one)
R = reset ammo and targets (training only)
~ = Release mouse control (for switching windows)

Download - 18.7 MB
https://dl.dropboxusercontent.com/u/19279604/const/bgmc10_dredd.zip
Tested with blender 2.68a, but might work on anything with python3.3

Wow!
You did all of that in a week? Very impressive, you definitely have my vote (so far)!
Most things work fine, and the models are good, the only problem is the lack of people playing online! Also, when you die ‘‘You have been defeated’’, is it game over? I can’t figure out how to re-spawn. You should continue working on this and focus a bit on graphics! Good luck. :slight_smile:

Holy crap, completely different game than the one from 2 days ago :open_mouth:

And I was completely overwhelmed by the large group of Megagnats in the office…
Very sexy lookin’ game,

You can count on my vote, Mr. President

Thanks for the feedback!

You did all of that in a week?

Mostly. Several things were re-used from previous BGMC entries.
Apart from that we had 4 contributors + and a LOT of time dumped in.

Also, when you die ‘‘You have been defeated’’, is it game over?

Yeah it’s game over. No win conditions (or timer) - just stay alive as long as possible.

Also: I found the files that were wrong… had converted a script to a function, but the blend wasn’t using the module controller.
2 players should now work as expected.

@Randompickle97
Glad you still like it :smiley:
Thanks for testing!

Definitely more difficult playing single player. One strategy that works well for me is picking up the Gnat laser eye balls early on so you can switch to it when your gun ammo runs low or out.