Hey! I’m new to BA and the Blender Game Challenge sounds awesome, so I’ll toss my entry into the lot. I won’t have much time to work on it so we’ll see how far I get, but I’m choosing a simple game.
Petal Plucker will be just that: Pluck the petals from the flowers. You play versus the computer and try to be the one to pluck the last petal. The player and the computer will take turns picking petals, and you only have a certain amount of plucks at a time, so use strategy! I’ll hopefully add in some interesting variations to spice up the gameplay too.
Here’s my procedural flower I just made with random color and number of petals:
The gameplay is basically done, and I’ve added the basic skeleton of a GUI and a scoring system. The AI is pretty dumb right now, so I need to work on that too.
UPDATE: SO the game is done. Tomorrow’s goal will be to play test into the ground and tweak variables as needed to balance the game and make it more manageable.
Added a countdown timer that forces you to play faster and faster the higher level you’re on
Added background music and some sound effects
Found a few cheats/glitches and fixed them
Updated the scoring system
Looking realy clean , well done, how do you get coustum fonts working in game? u use the ols texture atlis sheet thing , or is there away using the dynamic text in game? lol never mind, just tried dynamic text and it worked, some hot i thought it didint the last time i tried.