BGMC 11 | Bako and the Spirit of Rain # Update

\\LAST UPDATE///

Here is the link .exe : BAKO AND THE SPIRIT OF RAIN
Blend File: BATSOR.blend

Finally!

I tried to realize a semblance of gameplay, not very rich, but it’s still better than watching the sand!

There no real story yet because lack of time.

The goal for now is to collect 15 cloud scattered on the ground and
back to the village to irrigate fields (the end is unfortunately bugged).

-You can use the horse to go faster (too buggy after the first use).
-There just has a lion in the square (not able to put more), you can kill him.
-The animation of the horse and the panther was not accomplished due to time constraints.
-There is no sound effect for the character or other entity.
-Quick tip: the ground is a little large but you will find the cloud where there has rock and foliage.


\\I don’t Made///


2D Filters By Martinsh
And other script.

Music by Zakir Hussain (Not had time to compose myself)
Ambient Sound : Youtube

2 sand texture and footprint on Google
2 font on http://www.fontriver.com/



And … That’s it! better than nothing lol.

And thank for your Feedback.

I hope you still enjoy!

Controle:

Enter : Skip Intro
P : Pause/InGame Menu (Doesn’t work on horse :-s)
Esc : Quit the game
WASD : Walk
WASD + Shift: Run
F : catch the cloud (To catch the clouds, put you near of it and press long “F”)
E : up / down of Horse

Key 1 : Enable 2D filter
Key 2 : Disable 2D filter
Key 3 : Enable SSAO (disable key2)


-Hi everyone!

For my first participation in BGMC 11, I present to you “Bako and the Spirit of Rain,” a small adventure game in the third person.

Taking place in another world, he will tell a story in an African style.

Good luck to everyone!-

Attachments


Voilà! One pic of test scene :eyebrowlift:


Amazing atmosphere, I just love the colors!

That’s some real nice design / shader work and there’s a good mystery in the scene.

Keep it up and try to finish some form of gameplay even if you’re not sure you can manage all of your plans, that’s the point :slight_smile:

Thx Kheetor :slight_smile:

I have already realized some of the animation, and the template for the movement, a mix of logic brick and “mouselook” script.



Some low poly art plants


I use the 2d filter of Martinsh, but I’ve made ​​a new system to reproduce the glow of the sun without python.

I’ll share when the competition is over.

WIP of the village Mawaki


TODO :

-finish Story
-lod system
-finish animate character
-footprints in the sand system
-dust/sand particle system
-leaf/foliage particle system
-modeling Level-animals-foliage
-animate animals-foliage
-sound effect
-ambiente sound
-ambiente music
-Menu

That’s it for this instant :smiley:

Hmmm, a game about an African bushman. And your signature has Kony in it. . . :open_mouth: Just kidding. The style is great :wink:

That progresses slowly but surely (I don’t know if I doing an good translation in english :o)

And one screenshot of the scene in only Ambient occlusion :


Voilà! A small playable demo for my porjet BGMC11

Unfortunatly there is not much to do at the moment except enjoy the scenery! :stuck_out_tongue:
I hope to advance as much possible this weekend, but I do not think I can finish in time.

I hope you still enjoy the demo!

Mouvement : ZQSD (sorry I forgot to change the key for US keyboard)
Enable 2D filter: Key 1
Disable 2D filter: Key 2

Bako And The Spirit Of Rain : DOWNLOAD DEMO

Thank for giving me your feedback on the demo:rolleyes:


It’s very well done, you could expand it after the competition is done, there isn’t much gameplay at the moment but it’s a game that I would play if it was finished, everything fits well together.

Par contre, otpion ne s’écrit pas comme ça :slight_smile:

lol merci pour “Option” :smiley: J’ai pas arrêté de la journée, j’en avais plein le crane :spin: Du coup petite faute d’inattention :wink:

I have a dreadful headache :frowning:


How did you get the RGB Split effect?

sweet style, cant wait to play , I will sooon

Finally!

I tried to realize a semblance of gameplay, not very rich, but it’s still better than watching the sand!

There no real story yet because lack of time.

The goal for now is to collect 15 cloud scattered on the ground and
back to the village to irrigate fields (the end is unfortunately bugged).

-You can use the horse to go faster (too buggy after the first use).
-There just has a lion in the square (not able to put more), you can kill him.
-The animation of the horse and the panther was not accomplished due to time constraints.
-There is no sound effect for the character or other entity.
-Quick tip: the ground is a little large but you will find the cloud where there has rock and foliage.


             \\\I don't Made///

2D Filters By Martinsh

Music by Zakir Hussain (Not had time to compose myself)
Ambient Sound : Youtube

2 sand texture and footprint on Google
2 font on http://www.fontriver.com/



And … That’s it! better than nothing lol.

Here is the link " BAKO AND THE SPIRIT OF RAIN "

And thank for your Feedback.

I hope you still enjoy!

Controle:

Enter : Skip Intro
P : Pause/InGame Menu (Doesn’t work on horse :-s)
Esc : Quit the game
WASD : Walk
WASD + Shift: Run
F : catch the cloud (To catch the clouds, put you near of it and press long “F”)
E : up / down of Horse

Key 1 : Enable 2D filter
Key 2 : Disable 2D filter
Key 3 : Enable SSAO (disable key2)

Thanks :wink: you can just play now! :stuck_out_tongue:

Here is a short video of actual footage :stuck_out_tongue:

I really find your graphical style in this game fascinating. The lighting effects look great and give everything that otherworldly, spiritual look which I think really compliments your theme. Shame that you didn’t have time to finish the horse and panther animations, but for a very minimalistic game it looks rather spectacular. Something I could imagine sitting on steam and garnering cult acclaim.