TV Title Animation

Very short animation featuring cogwheels, bottle caps and stuff like that. https://vimeo.com/82821636


Thank you for sharing this. It looks quite nice and has a professional feel. Upon watching it multiple times I think I don’t like the background particle stuff in the beginning, this “unclean/noisy” feel doesnt fit the overall look of the bottlecaps I find.
Keep up the good work.

Amazing work

niceeo wrdko

I really like this - watched it about 10 times lol. Great sound too.

Awesome, cant find really anything to criticize on. Great job!

Wow! That was amazing! Please tell me how did you achieve that natural motion for those different objects, i mean how did you animate all seperate parts :o Great job!

had to hit the “Pause” button quite a lot in order to appreciate the work you put into it :wink: good job!

Excellent work :slight_smile:

Really good work, proffesional and neat. did you used some kind of noise removal technique?

Very smooth render, is it fairly low res for broadcast? Is that how you achieve a noise free render or just many hours?

I really like the style are there any development sketches available to see progress to final?

Hey, thanks for replies.
As for cogwheel animation, there’s one animation control and other elements are following its rotation with drivers. Otherwise fairly simple scene, couple of lamps + environment texture from http://www.hdrlabs.com/sibl/archive.html, rendered, composited on gradient background and few effects added on top.
OpenGL render: https://vimeo.com/83593313.
Scene was rendered with 1000 samples (720p), nothing else was done regarding to noise. Heavier frames took 5-6 min to render on my workstation but used this online farm: http://www.renderflow.com/ (low priority mode is actually quite affordable) to render objects layer.


WOW! really cool and pro, short but nice.

Hi Meigo, just a couple of questions. Where did you get the music and did you animate the camera shake by hand?

Music is form here: http://audiojungle.net/item/dubstep-glitch-logo/2443480. Camera shake is done with multiple noise modifiers on top of camera location f-curves. For constant swaying with bigger scale property and for faster occasional shakes with small scale and restricted frame range.

Thanks for the link Meigo, that site will come in handy. I don’t know what that noise modifier stuff means though but I’ll look it all up!