This will be my game about escape, in five chapters, and each of which is heavily detailed. I’m still in early development. But I think it’s big enough to post here.
Finishing chapter one(the last two floors of the cabin)
Asset production for chapter two
Planning of other chapters
What I have done since the last update: - Lore re-write
Added many visual elements
Optimized with LOD objects
Re-done AI
Added Options Menu
Saving and loading.
UI over-haul
What the game is about
All the player knows is that he is somewhere he shouldn’t be, He wakes up in a log cabin, not knowing how he got there. The player must discover why they are in the cabin, and must escape and find their way home.
Lore Summary: Two people who live in a cabin rescue a man who wrecked his car, but soon after something terrible goes wrong in a nearby facility… Things go bottom-up, and to protect the unconscious man the two cabin residents lock him up tightly… Who knows what secrets may be revealed in this adventure?
I second what Thatimster said :evilgrin: but it looks great as with all textures and attention to detail you added.
PS: your UI for the game need reno I mean doesn’t fit the game I’d assume, make more squared off, I’d totally drop the rounded look and with maybe some kind of wooden framed border around, and wooden planks as the buttons? I don’t know this is not actually a crit I’m maiking but just design suggestion on the UI.