I’ve been composting 3d animations over backplates, making use of planes to catch shadows. I’m using cycles.
But I now have someone falling into a pool, which because water is reflective, I’d like to composite a proper reflection of the character who is falling into the pool to reflect on the water surface.
The water is already rendered on the backplate, so I need a node set up to work similar to how people composite shadows with cycles, but only for just reflections.
Is this possible?