Hi, this is a add-on that i'm developing for in-house usage but i think can help someone out there. So i'm posting this preview to see wth you guys how it looks like. Any suggestion is welcome.
I want to finish some new features before release but will not take too long.
For those that liked the blender Theme that i'm using, it's the WIP version of the Graph 1.4, more information here
Last Release: 0.2
How to install:
- Open the Link
- Click in the BoolTool0.2.rar to open it (do not save it from here)
- Click in " View RAW" button to download it
- Save in somewhere and Unzip
- Open Blender
- File -> User Preferences -> Addon -> Install from File
- select the BoolTool.py file
- Enable it in the Addon Panel
- Be Happy
Brush: Is a Object used as a Mask for the boolean operation
Canvas : Is the Object that Keep the Boolean Operation
Make a Brush and Apply to a Canvas:
You can select any count of objects and apply all these objects to the active one as a Boolean Brush. Just select the objects that you want to be a Brush, select a object to set it as active and click in one of those operations:
+ Union: Add the selected objects to the Active
- Difference: Remove the objects to the Active
* Intersection: Apply a intersect operation between the selected objects and the active
You can use the direct operators to apply a Boolean function without make a Canvas or a Brush. it's a destructive process
Draw Poly Brush:
With Draw Poly brush you can easy create pieces of polygonal objects to use as brushes for the canvas. is recommended use it from a orthogonal view
clean up some Brush and restore it as a normal object.
If you apply a Remove to a Canvas, it will delete all Brushes and restore the canvas a normal object.
You can select, exclude or remove a Brush that is applied to this Canvas
Allows you to apply all or a single the brush to the Object and convert it to a final mesh ( Be aware that it's a destructive process, you will lost all the interactive stuff, but with that you will free the process and will get it as a simple mesh )