Based on an old train station hangar near I live. I took picture for texturing then mapped them on the objects. I did’nt took too much time on details, my goal was to give a realistic impression of the place by lightning and texturing. Not perfect if you look closely, but I’m OK with the result. There’s not light bulb in the lamp so I had to imagine what will be the mood by night.
Tech:
Night scene: 3 blender lamps for the luminaire, 1 point lamp for an little extra light on the wall and 2 spots for the main cone of light. Both with slightly different shapes and shadow sizes.
A little photoshop for finetuning the image tone curves, color temp and I use a part of a real light halo to help realism of glow effect around the lamp.
Not sure what you mean. I applied textures taken on site on the entire object, then adjust them locally to match the mesh.
But thx anyway. A good texturing make a lot of the scene working. the rest is the lightning. Will give you a screencap of the blender file.
Once you’re happy with them, are you going to imperfect the geometry (eg. rough-up the perfectly circular lamp-shade rim, vertically lamp bracket, and straight gutters)?