Hey there! A long time ago I posted a video here on a demo for a tower defense like game. Even longer ago I posted a video on anRTS building placement demo. Now I finally had the chance to create a video tutorial on how that worked. I also included a variant of the code that lets you move objects by Clicking somewhere (similar to a game unit’s movement order).
and part 2 is ready as well:
This is very simplified, but enough to expand upon!
And another tutorial on building progression and destruction.
A basic tutorial on GUI button creation:
and the second part:
A simple edge-panning camera setup:
Creating a mana-bar ( featuring animated UVs and copying properties over scenes ):
[B]____________________________
[/B]Creating a Particle-System as well as a walkthrough on a basic fire setup:
If anyone has tutorial requests, just let me know!
Currently on my to-do list :
Tipps for Gimp
Creating Vector-style graphics from existing images (Photomanipulation)
Basic Audioediting
Drawing Handpainted tileable textures in GIMP
Using the message system in the GE to create GUI’s/HUD’s
Highpoly to lowpoly baking
Texturing with gimp
Creating Assets for Unity
I am currently uploading part 2 which contains adding different objects with hotkeys, adding random objects, limiting the amount of objects that can be added and deleting cubes again.
And I’ve added a new tutorial, this time on how to change a mesh based on a Parameter’s value, so that you can create a timer that makes the object look like its getting build, as well as how to destroy objects and repair them again.
Since this doesn’t match the thread’s title anymore, I would like to change it - is that possible ?
And I’ve added the second part of the GUI tutorial.
The next tutorials will rather focus on asset creation [especially on high to lowpoly baking, texturing and exporting to unity]
Stuff I’ve created so you can see what direction my game-art tutorials will go for: