Build Update, see dropbox link [Dropbox, 06-10-2014]
Now built via buildbot, testbuild branch. With proper linux build this time and 64 / 32 bit versions for win and linux.
OSX 64 bits version only.
Change list (commits):
for quite some time i am working at a fracture modifier in blender.
It is intended to be a better version of cell fracture which avoids to create many, many separate objects as result.
This is bad because it clutters the outliner and makes blender slower this way.
And its harder to handle and manipulate so many objects at once.
Another advantage is, all fracture operations act as modifier, and are non-destructive.
This means the original object and geometry remains untouched.
You can find further info and the links to the graphicall builds and source code here:
Note: this is a documentation draft only, images will follow later.
I would be happy to get some user feedback from you
This greatly helps me to improve the modifier and finding and fixing the bugs.
Edit: test video from bashi