This is a new project I’m working on fr 2 purpose.
I want to have a try on a process to paint/sculpt high frequency detail in blender using OPENGL and Cycles baking and showcase it through my first tutorial.
Create and advanced animation of this character for my own promotion.
Sculpted with the latest dyntopo that is for me the awesomest enhancement of the new blender 2.71.
Retopo with Contour addon (if you have 30 bucks just buy it, it’s awesome…)
Multiresolution had been skrinkvrapped on the sculpted mesh.
I need to make some cleaning on different artefacts and proceed with detail sculpting.
Well… It’s just the glossColor pass.
As I use Fresnel to blend it to the diffuse fo clay render, It give me this pass.
I just add it with Superposition in Photoshop and brush it alittle.
IF you want nice use of it in blender Post pro.
Just add it to your Picture Mixing it using the Shadow as a factor.
It will avoid hilights in the darkened area.