first test with vray for interiors

Hi
I’m doing a test with blender and vray in interiors scene.
I wish had advice and critiques to improve the render.
for example I can not create the material of the sofa, it should be old skin.,
there is noise on the table glass end the curtains do not convince me.

there is only one sun light with GI.
color mapping; exponential Affect background on
irradinace map
light cache

thank you

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NOt bed, did you used proxy for the carpet?the curtain and the leaf is double sided material?setting noise thresold?
I like more brute force as secondary engine

I wish i could create staff like this so very realistic great work. i always wonder if is blender able to produce a video game this realistic.

No, the carpet is only a mesh with a million of vertices.

only the curtain and flower are double sided (the leaf no). about the curtain I was inspired by this tutorial ( http://www.ronenbekerman.com/material-curtain-v-ray/) but I do not understand the last part , the fallof curve.

Noise trashol; default DMC sampler.

Tomorrow I will do another test and modify the couch and I’ll use brute force…

PS thank you bluexray but you’ve exaggerate…

YOu very good with lighting and reflection doing great works.

little update…

hi abdelsidi,
nice atmosphere … when I find some time I watch the video.
there is something strange in the sofa? which material is made?

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this is another test for the glass material …
I have done several tests and the glass of the bottle was always plasticky.
Finally I used the double-sided material, but the render times are now extremely long …

Thanks to Andrew Price for the glass with bubbles and thanks for the logo found on line.

(there are some inconsistencies because this is a collage of 4 render…no post pro…)

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another test … hotel room 80s

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