I’ve integrated an example Image into my Post. ( for better understanding : ))
And I dont mean seperation like hiting “P” in Edit Mode. I mean a way to seperate all
the meshes in equal distance from another or from the the origin. Normally I do this by using Empties and Animation but this workaround is too time consuming.
I need this for faster and better normal baking.
I would be nice if somebody knows a way to do this in blender.
It’s not exactly the same but you can enable the ‘Manipulate Center Points’ (shortcut Alt ,) on the 3d view header, then scale with the pivot point set to something like Median Point. Each object will then be scaled away from that point
He didn’t say “alt shortcut” he said “shortcut Alt ,”. The shortcut is “alt ,” as in “hit the alt key and the comma key.” That shortcut toggles the manipulate center points option on and off.