Next work in progress. Again the old man. But this time a little creepy. Fot the first time I left box modeling for sculpting. I did quite a detailed basemesh. In this way gave me easier start this adventure with sculpting.
What do you think? Any advice? Maybe there are some articles/tutorials which I should see?
The light halo behind him and the lighting on the top of his face makes him look quite noble and hopeful. If that’s what you were going for, you’ve done it really well. If you were going for a more creepy look, you should probably light it from below.
If you want to make it even creepier, I suggest putting cuts and stitches where his mouth should be, as if he was trying to cut out a new one. But either way, it looks awesome! :yes:
update
Now something I planned to do from the beginning. The character smeared with paint and the mark on mouth. That is why the character does not have a mouth. What do you think about this?