Concept: Realistic/Caricature portrait of the Grinch. Adapted from the classic (1966) “How the Grinch Stole Christmas” TV Special produced by Chuck Jones. If you didn’t see it as a kid, I’m sorry. Fill the gap in your cultural knowledge here (pardon the Portuguese CC). NOTE: This will not be influenced by the revolting live-action 2000 Grinch with Jim Carrey. It is an abomination.
My goal is to have the low-poly done by Tuesday and start experimenting. Once I’m happy with the look I’ll retopologize (with my new RetopoFlow toolset) and start detail sculpting.
Coming along swimmingly. Texturing/matting cartoon eyes for cycles is tricky business. The lights get complex enough that they mess up the scene, so I’ll probably have to take it onto another render layer.
And please ignore the hat! It’s ticking me off and I finally gave up on it. Retopology on soft-bodies is ridiculous. Who even came up with that idea. Oh, yeah…
Thanks for checking it out! Glad you liked it.
Here’s some more from today (only had 45 minutes to spare for this today). Bag was cloth-sim converted to 90% shapekey with multires sculpting on top.
I’d appreciate feedback on the sack. It’s supposed to be canvas. Does it look believable? Lumps are items poking at the fabric. More or less wrinkle-wise?
I’m experimenting with color and composition of the final shot. I generated a complementary color scheme with Adobe Kuler and used the colors in Photoshop as overlays on each portion. To me it seems garish but it may just match the Dr. Seuss ideal. I’m inclined to light the scene much differently (night-time, for one) so this is just speculation right now.