Hi,
I’m a new member! Happy to be here:D
A little frenchy with a very bad and ridiculous english ! sorry about this
I use Blender since one year and a half, I like it very much, the soft is really good…but no need to say this here
I’m particularly interested by rigging and character animation.
For me Blender has everything we need for a professional work, however, I think it could be even better :
- The NLA Editor could be improved : When we have several tracks, it should be flattened properly, but this is not the case ; “Bake Action” is not reliable, it generates many more keys and doesn’t retain the original tracks.
- It’s easy to animate a walk cycle loop on a straight path. It’s much more complicated on a curved trajectory or on a rough land. A real mobility management of character on a trajectory from a single reference walk cycle (or run cycle etc…) would be a great tool!!
For character rigging, a tool like rigify is really great but it could be improved :
- Why not an autosnap for the IK/FK switch ? Alignment by hand is a very tedious process…
- Otherwise it would be interesting to animate the relationship between bones inside the rig. For example the hand becomes child of the pelvis, or the knees become the children of the world etc…I know it’s possible with constraint but default it would be better right?
What you think about all that and what your other ideas?
I would like some feedback from animators (working with Blender or other software…)
I insist : I looove blender! but I think it could become a better and terrific character animation tool !!
Isn’t it ?
(And sorry if my topic is a doubloon…:o) ***SaM vimeo