Hi guys.
(I hope I got the right subforum…)
I am using Blender to generate an isometric tileset for a 2D game. My problem is that the tiles eventually do not fit together. The outside edges are not fully opaque so the background shines through.
When I disable Anti-Aliasing it is ok. But then my rendered tile does not look.
Is there a way or technic that I can have Anti-Aliasing enabled for my rendering but have my outside edges always fully opaque?