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  1. #1

    AwesomeBump 3.0 beta released!

    Hello BlenderArtists! AwesomeBump 3.0 beta was released today, March 23. If you don't know what AwesomeBump is, I made a thread about it here: http://blenderartists.org/forum/show...e-to-CrazyBump It has some /awesome/ new features, such as PBR shading! This means you can see reflections on your model with all of the maps. It includes some panoramas to see your maps in different lighting setups. There are a lot more improvements, and the developer made a presentation showing all the AWESOME new features: https://www.youtube.com/watch?v=537mime7Rn8 Enjoy making your free normal maps.

    Edit: Last time I posted about AwesomeBump, everyone got excited and flooded the site, causing it to shutdown. In case that happens again, here is the download link. Please note that this is in Beta stage, and you have to compile it yourself. Don't worry, it's not that hard. There is a guide in the source files.
    https://github.com/kmkolasinski/AwesomeBump

    Edit 2: Binaries are available for Linux (https://github.com/kmkolasinski/Awes...ag/Linuxv3.0.1) and Windows (https://github.com/kmkolasinski/Awes...g/Winx32v3.0.1)

    Edit 3: Sure enough, the website is down again.XD
    Last edited by Terrance8D; 23-Mar-15 at 20:00.



  2. #2
    Just in case, you should add the link to the github project
    https://github.com/kmkolasinski/AwesomeBump



  3. #3
    Originally Posted by mkk12259 View Post
    Just in case, you should add the link to the github project
    https://github.com/kmkolasinski/AwesomeBump
    Hehe, yeah.



  4. #4
    Member YAFU's Avatar
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    Thanks for the information Terrance8D ... Thanks for the software mkk12259!

    Is there no binary for Linux yet? Is it possible to compile from the terminal without using Qt Creator?
    Be patient, English is not my language.



  5. #5
    Originally Posted by YAFU View Post
    Thanks for the information Terrance8D ... Thanks for the software mkk12259!

    Is there no binary for Linux yet? Is it possible to compile from the terminal without using Qt Creator?
    There isn't a Linux binary as of yet. If you don't want to compile it, you'll probably have to wait a little longer. I don't think it's possible to compile without Qt Creator.



  6. #6
    Originally Posted by YAFU View Post
    Thanks for the information Terrance8D ... Thanks for the software mkk12259!

    Is there no binary for Linux yet? Is it possible to compile from the terminal without using Qt Creator?
    Hi, linux binaries are now available: https://github.com/kmkolasinski/Awes...ag/Linuxv3.0.1



  7. #7
    @mkk12259, I have a quick question: where are mouse events handled in the AB source code?



  8. #8
    Member YAFU's Avatar
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    Thanks for the binaries! Running on Kubuntu Linux 14.04 64bits.

    The interface visualization has improved, seems to run smoother and I have better control of the sliders. I just noticed that takes too long to load the environment map, I guess because my low end GPU.
    Be patient, English is not my language.



  9. #9
    Originally Posted by YAFU View Post
    Thanks for the binaries! Running on Kubuntu Linux 14.04 64bits.

    The interface visualization has improved, seems to run smoother and I have better control of the sliders. I just noticed that takes too long to load the environment map, I guess because my low end GPU.
    I love the interface. It gets better with every release. Taking awhile to load environment maps is probably normal, I'm not sure what resolution they are, but they're probably pretty big. The last version of AB was a ~30 MB download, the new one is over 50 MB.:O



  10. #10
    Member YAFU's Avatar
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    Yes, the interface is very nice, and using Qt... this is good for my KDE

    About the environment map, "Yokohama" map directly freezes AwesomeBump on my computer (nVidia GT 430 - 1GB)
    Be patient, English is not my language.



  11. #11
    Originally Posted by YAFU View Post
    Yes, the interface is very nice, and using Qt... this is good for my KDE

    About the environment map, "Yokohama" map directly freezes AwesomeBump on my computer (nVidia GT 430 - 1GB)
    You can also change themes in AB, if you go to the Settings tab. ATM there are 3 options: Windows (*shudder*), GTK+, and Fusion. I haven't actually tried the maps out yet, I'll do that now.



  12. #12
    Member YAFU's Avatar
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    AwesomeBump uses the KDE color scheme by default. So, it is using a color scheme created by me

    http://kde-look.org/content/show.php...content=128019
    Be patient, English is not my language.



  13. #13
    Originally Posted by YAFU View Post
    AwesomeBump uses the KDE color scheme by default. So, it is using a color scheme created by me

    http://kde-look.org/content/show.php...content=128019
    I like it a lot. I think I might end up using GNOME Shell though (Gonna switch distros soon).



  14. #14
    Hey... I was trying to compile from source on linux. I followed the steps in the provided pdf.
    Got this error...

    Code:
    ~/codeMonk/AwesomeBump/Sources/glwidget.cpp:41: error: QtWidgets: No such file or directory
     #include <QtWidgets>
                         ^
    from compile output window....

    Code:
    23:49:04: Running steps for project AwesomeBump...
    23:49:04: Configuration unchanged, skipping qmake step.
    23:49:04: Starting: "/usr/bin/make" 
    g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -m64 -mtune=generic -O2 -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/lib64/qt4/mkspecs/linux-g++ -I../Sources -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtOpenGL -I/usr/include -I../shared -Iinclude -I/usr/X11R6/include -I. -I. -I../Sources -I. -o glwidget.o ../Sources/glwidget.cpp
    ../Sources/glwidget.cpp:41:21: fatal error: QtWidgets: No such file or directory
     #include <QtWidgets>
                         ^
    compilation terminated.
    make: *** [glwidget.o] Error 1
    23:49:04: The process "/usr/bin/make" exited with code 2.
    Error while building/deploying project AwesomeBump (kit: Desktop)
    When executing step 'Make'
    23:49:04: Elapsed time: 00:00.

    and am running.. Qt Creator 3.0.1 Based on Qt 5.4.0 (GCC 4.8.2 20140120 (Red Hat 4.8.2-16), 64 bit) on centos 7. any help ?



  15. #15
    Originally Posted by cg-cnu View Post
    Hey... I was trying to compile from source on linux. I followed the steps in the provided pdf.
    Got this error...

    Code:
    ~/codeMonk/AwesomeBump/Sources/glwidget.cpp:41: error: QtWidgets: No such file or directory
     #include <QtWidgets>
                         ^
    from compile output window....

    Code:
    23:49:04: Running steps for project AwesomeBump...
    23:49:04: Configuration unchanged, skipping qmake step.
    23:49:04: Starting: "/usr/bin/make" 
    g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -m64 -mtune=generic -O2 -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/lib64/qt4/mkspecs/linux-g++ -I../Sources -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtOpenGL -I/usr/include -I../shared -Iinclude -I/usr/X11R6/include -I. -I. -I../Sources -I. -o glwidget.o ../Sources/glwidget.cpp
    ../Sources/glwidget.cpp:41:21: fatal error: QtWidgets: No such file or directory
     #include <QtWidgets>
                         ^
    compilation terminated.
    make: *** [glwidget.o] Error 1
    23:49:04: The process "/usr/bin/make" exited with code 2.
    Error while building/deploying project AwesomeBump (kit: Desktop)
    When executing step 'Make'
    23:49:04: Elapsed time: 00:00.

    and am running.. Qt Creator 3.0.1 Based on Qt 5.4.0 (GCC 4.8.2 20140120 (Red Hat 4.8.2-16), 64 bit) on centos 7. any help ?
    Where it says
    Code:
    fatal error: QtWidgets: No such file or directory
    that means you don't have Qt installed. If you want to compile it, you'll have to get Qt from here: http://qt-project.org/ You don't actually have to do this anymore though, Linux binaries are available here: https://github.com/kmkolasinski/Awes...ag/Linuxv3.0.1 Have fun.
    Last edited by Terrance8D; 23-Mar-15 at 23:13. Reason: More info



  16. #16
    Originally Posted by Terrance8D View Post
    @mkk12259, I have a quick question: where are mouse events handled in the AB source code?
    Hi, There are two different widgets which control the mouse movements: for the widget with 3D model see this file: https://github.com/kmkolasinski/Awes...ces/glwidget.h
    for the widget with 2D image see this file: https://github.com/kmkolasinski/Awes...limageeditor.h
    and look for the "mouse" keyword. I think the best way to follow the code is to use "Find usages" feature.



  17. #17
    Originally Posted by Terrance8D View Post
    I love the interface. It gets better with every release. Taking awhile to load environment maps is probably normal, I'm not sure what resolution they are, but they're probably pretty big. The last version of AB was a ~30 MB download, the new one is over 50 MB.:O
    Yeah, the env maps are really large -- 2048x2048
    If you like, you can go to the Core/2D/skyboxes folder and resize all the images in all folders. This should solve the problem.



  18. #18
    Originally Posted by Terrance8D View Post
    Where it says
    Code:
    fatal error: QtWidgets: No such file or directory
    that means you don't have Qt installed. If you want to compile it, you'll have to get Qt from here: http://qt-project.org/ You don't actually have to do this anymore though, Linux binaries are available here: https://github.com/kmkolasinski/Awes...ag/Linuxv3.0.1 Have fun.
    Well, that solves the problem. I was about to download the precompiled binaries but the (ubntu/mint) next to the name made me think for a sec and went for compiling. Now its working perfectly on centos 7. You can add also centOs to the list over there.

    The interface is very nice, gonna explore it more in the coming week.



  19. #19
    Someone upload their COMPILED files please. Drop it on filedropper for me and I'll host it on a permanent link.
    i7 5820k @4.3 Ghz, 16GB 3000mhz DDR4, GTX 980ti, 1TB SSD (850 evo)



  20. #20
    Originally Posted by John Lancaster View Post
    Someone upload their COMPILED files please. Drop it on filedropper for me and I'll host it on a permanent link.
    If you're using a Debian based system, you can download them here: https://github.com/kmkolasinski/Awes...ag/Linuxv3.0.1 If you're on Windows, go here: https://github.com/kmkolasinski/Awes...g/Winx32v3.0.1 There aren't any binaries available for Mac, so you have to compile from source if you're running OSX. Have fun.



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