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  1. #61
    Member blurymind's Avatar
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    You know, with some more love this could become a nice open source alternative to Substance Painer.

    A lot of the features look like the smart materials layer.
    Add painting capabilities and layers and you got it.



  2. #62
    Originally Posted by blurymind View Post
    You know, with some more love this could become a nice open source alternative to Substance Painer.

    A lot of the features look like the smart materials layer.
    Add painting capabilities and layers and you got it.
    That'd be nice to see, but apparently the AwesomeBump project is almost finished. All that's going to happen from now is bug fixes and minor improvements. Since it's open source, anyone with proper experience can commit code to the project though.



  3. #63
    Any OS X users out there have Awesomebump up and running? If so, could you share how you got things to work?

    My Awesomebump log file says that it only finds OpenGL version 2.1, but Apple says that my GPU (ATI Radeon HD 6750M) should be capable of OpenGL 4.1 (as seen on this Apple support page: https://support.apple.com/en-us/HT202823).

    I also haven't been able to get ppiecuch's (abandoned?) OS X fork of Awesomebump to build at all, with Qt Creator showing ten errors that all say "no member named 'enableShadowRender' in 'GLImage'" (from mainwindow.cpp).
    Last edited by Blegoo; 03-Jun-15 at 11:27.



  4. #64
    Originally Posted by Blegoo View Post
    Any OS X users out there have Awesomebump up and running? If so, could you share how you got things to work?

    My Awesomebump log file says that it only finds OpenGL version 2.1, but Apple says that my GPU (ATI Radeon HD 6750M) should be capable of OpenGL 4.1 (as seen on this Apple support page: https://support.apple.com/en-us/HT202823).

    I also haven't been able to get ppiecuch's (abandoned?) OS X fork of Awesomebump to build at all, with Qt Creator showing ten errors that all say "no member named 'enableShadowRender' in 'GLImage'" (from mainwindow.cpp).

    Hi, there. Unfortunately I have no possiblity to test AB on osx systems. The ppiecuch's repo is very old. The only thing I can suggest you it to try the version from my repo. Or maybe other OSX users will able to help you.

    PS: I have a lot of work now (and next few months), so I have no time for AB, and other stuff related to it
    According to my calendar next free time is like September/October.



  5. #65
    It's sad that it supports only OpenGL 3.3 and 4+ cards.

    How much "speed" is required for a simple normal map generator?



  6. #66
    Okay, thanks for the explanation mkk12259. It appears my issue has to do with Apple supporting core OpenGL 4.1 for my graphics card, but only up to legacy OpenGL 2.1. Many Mac graphics cards are this way, apparently.

    Thanks for all the hard work in making AwesomeBump though. I'll definitely try it out whenever I get some new hardware, since it looks like a great program.



  7. #67
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    I'm having problems getting it to install on Ubuntu. And tips/advice?



  8. #68
    Originally Posted by FXR View Post
    I'm having problems getting it to install on Ubuntu. And tips/advice?
    One of the most common problems with AB not running (regardless of OS) is your graphics card not supporting OpenGL 3.3+. To check which version is being used by AB, open up the log.txt file that's created when AB runs. It's in the same directory as the executable. On lines 3-4, you'll see "Checking OpenGL Version" and something like "Widget OpenGL: 4.5". If the version is lower than 4.0, it won't run. Really the only way to fix that is to update your drivers or install the proprietary drivers for your GPU.



  9. #69
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    Regarding "Enable Preview" on Diffuse Tab:

    Something that would help me understand the intended workflow: The popup help for the Enable Preview checkbox says "If you finish editing here, make sure you disable this button". I just want to understand why it is important to disable this button. Different things seem to be affected with and without this button checked, but I haven't figure it out yet.

    In general, I have been doing the following:

    Start AwesomeBump
    Change to Diffuse Tab
    Open a photo of, for example, a rock wall
    Check the "Enable Preview" button
    Hit the "Convert to N H" button
    Un-check the Enable Preview button
    Start tweaking.

    Is there ever a reason to re-check the Enable Preview button again? Even without it checked, tweaking some of the other maps STILL seems to update the appearance of the mesh, which seems like a preview to me. Just not getting my head around it yet. Any clarification appreciated.

    Thanks!



  10. #70
    Originally Posted by DavePSB View Post
    Regarding "Enable Preview" on Diffuse Tab:

    Something that would help me understand the intended workflow: The popup help for the Enable Preview checkbox says "If you finish editing here, make sure you disable this button". I just want to understand why it is important to disable this button. Different things seem to be affected with and without this button checked, but I haven't figure it out yet.

    In general, I have been doing the following:

    Start AwesomeBump
    Change to Diffuse Tab
    Open a photo of, for example, a rock wall
    Check the "Enable Preview" button
    Hit the "Convert to N H" button
    Un-check the Enable Preview button
    Start tweaking.

    Is there ever a reason to re-check the Enable Preview button again? Even without it checked, tweaking some of the other maps STILL seems to update the appearance of the mesh, which seems like a preview to me. Just not getting my head around it yet. Any clarification appreciated.

    Thanks!
    Hi,
    The simplest way to explain you what is the difference between situation when the
    "Enable Preview" button is enabled or disabled, is to ask you to save the diffuse image to file
    when checkbox is enabled or disabled.

    The second difference is that, when the button is enabled the 3D preview does not
    show the diffuse texture on the mesh.

    The third reason to disable this button is that it saves the computing time -- if you decide to
    use large textures you will see the difference.
    So, the popup help is just a simple tip, how to use AB efficiently.

    Basically the processing should be as you described above.
    Hope this clarified your doubts



  11. #71
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    Thanks for taking the time to prepare such a complete answer. That helps a lot. I have already had some good success with AB and continue to explore. You've really put together a nice package - and cross platform with QT - no small undertaking so I've heard.



  12. #72
    Member fdfxd's Avatar
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    I don't really know how to feel about this, bad timing i guess

    NDO legacy and DDO legacy are free and are superior to crazy bump...

    But hey, atleast this doesn't need photoshop



  13. #73
    Originally Posted by fdfxd View Post
    I don't really know how to feel about this, bad timing i guess

    NDO legacy and DDO legacy are free and are superior to crazy bump...

    But hey, atleast this doesn't need photoshop
    I'm not entirely sure what your point is? Anyhow, for all the OS X users, ppiecuch's mac port is back up: https://github.com/kmkolasinski/AwesomeBump/pull/42



  14. #74
    Member fdfxd's Avatar
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    Originally Posted by Terrance8D View Post
    I'm not entirely sure what your point is? Anyhow, for all the OS X users, ppiecuch's mac port is back up: https://github.com/kmkolasinski/AwesomeBump/pull/42
    Never mind, what I said didn't make much sense.



  15. #75
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    Can anyone confirm if this will work with the intel series of mobile chips. I have watched the videos on youtube and it looks great. But from what I read on the web site it uses the gpu to do its magic and I know that the intel chips are pretty crappy. I do not want to go thru the trouble of trying to download it if it will not even run on my machine.


    For everyone's information. No it does not. At least not with my chip. The AwesomeBump FAQ says that it MAY work with some intel chips IF you the chip's drivers support OPENGL 4.0. But no guarentees. Well obviously my video chip does not. No problem at least the faq had that notification so I knew even before I tried. Back to gimp's normal map plugin.
    Last edited by SHABA1; 04-Aug-15 at 16:43.
    At some point in life you stop being the man you are and start being the man you always wanted to be. ------ Bruce Springsteen.



  16. #76
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    Can anyone confirm if this will work with the intel series of mobile chips. I have watched the videos on youtube and it looks great. But from what I read on the web site it uses the gpu to do its magic and I know that the intel chips are pretty crappy. I do not want to go thru the trouble of trying to download it if it will not even run on my machine.

    Sorry for the double post but I for the life of me cannot see how to delete this message in the edit options.
    Last edited by SHABA1; 04-Aug-15 at 14:54.
    At some point in life you stop being the man you are and start being the man you always wanted to be. ------ Bruce Springsteen.



  17. #77
    Member lip's Avatar
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    Brilliant ! I love this programm ;-)



  18. #78
    I'm sorry, but this software can't even load my images. I have hires 16K texture, and I need make a normal map with it. Can anyone help?



  19. #79
    Unless you have a ton of RAM, I don't believe AwesomeBump can handle images of that size.



  20. #80
    Originally Posted by Terrance8D View Post
    Unless you have a ton of RAM, I don't believe AwesomeBump can handle images of that size.
    Oh, really.... I think it should. In some cases it is needed. I have a low spec PC with 8GB of RAM and i5 CPU, but my Blender handles such textures in realtime without any hassle, so I believe it is able to handle them. 16k is not that much as sometimes I conclude it would be better to bump it to 32k. Nevermind, I would be grateful to fix the issue. I'm still able to use handmade bump maps however I am heading to use of normal maps in the future. Thanks.

    PS. Just think of those who might want texture the earth or something for industry standard models. It is worth it, as I believe you aim for rather professional usage of your software, especially on hardware with 'tons of RAM' instead of freetime hobbysts, huh? ;>



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