Rotate Edge Loops - Think Spaghetti on a fork

This is from a 3dsMax tutorial:


Here’s the video. It’s about the
3:25:00 mark:

3d Tutorial | Floral Star Ball Technique | 3dsmax

As you can see the edges rotate
flat on the plane.

Everything I’ve looked at and tried
doesn’t do that.

Tried looking for “rotate edge loops”, didn’t find
anything quite specific to this problem. Course I’m
not really sure what to look for.

I tried changing some of the settings as he explains them
but, translating from 3DSMax to Blender, I’m just not getting
it right. Could be the answer’s right in front of me and I’m
just missing it.

Anyone?

Thanx.

I don’t know if there’s a way to rotate the edges on all sides simultaneously but you can do one at a time. Select at least once vertex you want to rotate and choose View -> Align View -> Align View to Active -> Top (Shift Numpad 7). Then your view is aligned perpendicular to the side of your dodecahedron and you can simply rotate the edges you want in-plane by pressing R. Repeat for each side.

Of course it can be done. Just a bit differently.

1 Add dodecahedron from extra objects, Dissolve these edges
2 Add subdivision surface set to simple Apply
3 Select these vertices shift+ctrl+b to bevel, Change to face mode
4 Pivot individual origins, Transform along normals
5 Hit R then accept. Hit F6 constraint x y then change the angle
6 I to inset repeat 5
8 Last Alt+p


ramboblender - that worked.

Worked like a charm.

Thank you.

On to the next step(s) in the process.

Followup:

From the original author.

Retooled for Blender.

Credit to the Author: John Malcolm / luxxeon