Right now I’m working on an animation to display some products in a clean “warehouse” enviroment.
I need help to really push the realism of this scene and make it look believable.
Right now I’m only lighting the scene with 2 area lamps, one on the roof and one in the side windows.
The focus should not be on the architecture or objects in it, exept the products I want to show off.
I’ve been playing with baking a white diffuse map and multiplying it with a texture and mixing that as an emission node with a glossy node. You can see what I mean in the image below.
When I rendered this image I didn’t have any diffuse bounces, only 1 glossy bounce.
Rendered at 100 samples with almost no noise (not everything has a baked “lightmap”).
I would like to hear your critique and constructive criticism to help me make this look better, but still render with as low samples as possible.
Right now I’m trying to figure out how I’m going to composite my scene together.
The things that I’m going to animate have to be rendered in Cycles because of “complex” simulations of cables and drivers etc…
I’ve tried exporting to Thea but every thing must have keyed animations to show up in Thea.
So I have to render the reflections and shadows for my Cycles scene and composite them together some how.