Hi! Good initiative! I hope you’ll make some “advanced” tutorials to share your knowledge with us. There’s a lack of GLSL tutorials for Blender. Keep up the good job and thank you!
EDIT: The basics are usefull too (for the moment I just tinker with GLSL things without having a real comprehension of what I do)
Yes, good idea. It’s nice to see GLSL-tutorials explicit for the use in the bge. At the moment I only learn GLSL by study and modify other shader (“trial and error”), so the tutorials are very helpful to unterstand what I do. I hope we will see more about this. I can’t wait for the next chapter
I’m glad it is being found useful. I will get around to more advanced stuff, but first I need to finish the basics. I have not had the time I was hoping for to work on this; however, I will update it as I have time. In a worst case scenario, I will update it on the weekends.
This is EXACTLY what I’ve been looking for; A brief, but detailed explanation of how the shaders work and how to build them. None of this, “Copy and paste this code and figure it out” kind of stuff.
I look forward to seeing more on the subject and expanding on it!
I finally had time to finish the next chapter ‘Qualifiers and Data Types’. The next tutorial will be about operations and the order of operations. I will tie chapters 3 & 4 into the 5th chapter for coding a new shader. Hopefully I will be able to add chapters 4 & 5 at the same time…