Hi everyone, i’m trying to use the Viewport Ambient Occlusion introduced in the newest Blender Version.
How can i use this type of AO effect in the compositor?
Activating ambient occlusion in world settings and enabling the AO pass, blender does not produce what i see in the viewport.
You don’t have to activate the AO in the world settings to have access to it as a compositing element (the AO pass). But the depth parameter in the world settings will influence what the AO looks like.
You can also use “Pointiness” as a part of your material setup to create an AO look for specific materials. YOu can see an example of how to do this here: https://youtu.be/e3I4OwLuZag?t=886