the shader can handle almost arbitrarily complex meshes it doesn’t require any UV unwrapping or similar things … (the buildings in the picture were generated with displayment surface + remesh modifier for example):
and for easier city generation, it will optionally generate random colors, window-forms and skyscraper facades for each
generated object in a blender-particle setup (each “cube” building is a duplicated particle object in blender).
I am going to upload the blend file with the shader soon, in the pictures above i somehow messed up the alignemen of the night lights with the windows, that already worked in an earlier version … so there is still somework to do
This is just what I needed! I work ALOT with cities on my artwork, So I decided to buy the addon SceneCity for generating cities. They are really good but I’m not really good with using the procedural texture nodes that comes with this addon. Thank you so much for this! Also, A little question, Are we allowed to use this for individual and small profit?