Fabric is diffuse, but I’m using a falloff map to make the edges appear lighter/softer and a bump map. I got this texture from cgtextures and made it seamless in photoshop.
Lighting is just hdri.
Color mapping settings :
You have to enable “display in sRGB” in vray frame buffer. I did this because i wanted to save the image as hdr file. Then I did tonemapping in photoshop.
I use normally linear and don’t affect color,and if i can bf+lc ,my problem is when windows are very little ,the time render encrease a lot,another question the material of concrete behind the bed: reflection map glossines map and fresnel?