Recently I designed these 3D chocolates using Blender, Cycles and Photoshop. And now that they are finished, I think it’s time to show all the finished work to you:
Thank you so much, guy! kkk so the pictures made their job!
Yes, I aplied SSS and fresnel very carefuly. But my best achievement I guess was the cookies’ shader, wich was entirely volumentric.
And, of course, the post in photoshop was fundamental!
I’ll share a making of video in future explaining a bit more on shading and post work of one of these chocolates!
So as they say, “stay tuned”!
kkk Thank you so much, guy! Believe me, you can do your best wherever you are, but yes, Brazil is great! :yes:
Thank you guys! Nice to see your positive feedback!
I think the Cookie Shader will be one of the best parts of the video. But I’ll give you the big picture: as I said, the cookies where just high-density coloured volumentrics. I just used procedural textures for the holes and colours.
A matter of illusion. The density was so high that It turned to appear like a solid with SSS, in fact I tested both approaches, but liked more the volumetrics. And it worked so well in Cycles!
So the raw shader looks like this:
The second one for me, because it has cookie, outer chocolate shell and creamy inside with little holes, the latter is not trivial like in the third one!